2023 St. Patrick’s Day Event Minigame Tutorial

Event start date: Thursday 23rd of February!

Hello! My name is MooingCat and welcome to my tutorial for the 2023 St Patrick's Day Event! In this guide I will go through all the mechanics of the event, so hopefully by the end you will have a good understanding of how the event works! This guide is part one of a series of guides and videos, you can find all the other parts here:

My Written Guides

Spreadsheet

Videos

Event Rewards

Let's start by quickly looking at the rewards! This event is quite unusual in this regard, as there are two ways of getting Upgrade kits for the main building. The biggest difference, though, is that there are no Daily Specials. Instead, the "minor" rewards are given after you complete a "task", and the "daily special" is rewarded from "chests" after each town. Don't worry, I'll explain what all of that means, but before I do let's look at the main building!

Main Building: Druid Hut / Archdruid Hut

The Druid Hut is a 5x4 building with 10 levels. What's new this time is that the final level requires a special upgrade kit ("Golden" or "Archdruid" Upgrade Kit), more on that later.

Druid Hut Level 9:

Druid Hut Level 10: Archdruid Hut

The level 9 building is quite good, a step above most standard event main reward buildings. That said, not before the final level does it match the likes of Mountain Reserve, House of the World and Heroes Tavern. To get the building fully leveled, you need a special upgrade kit this time. There are two ways to get this for free, as fragments from grand prizes, and as fragments from after town boxes. Each of this options gives 50 out of 150 fragments, so you need a total of 3 of these to get the full upgrade kit. However, as you can see above, the level 9 building produces these fragments as well, so at most you have to wait 150 days to get the final level, less with Blue Galaxy, and less if you pick up some fragments from the event.

As usual you get the level 1 building and 2 upgrade kits from the milestone rewards. Outside of that, there are two ways of getting more upgrade kits for the Druid Hut:

  • After you complete a town you can use pots of gold to open "chests". If you buy all 6 chests (for 1400 pots of gold) you get a selection kit for the Druid Hut (does not include Golden Upgrade). More on this later :)
  • For every 25 "tasks" you complete you get one Grand Prize. In this event you get an upgrade kit for every other prize, which means you get an upgrade kit at grand prize 1,3,5,7 etc. The Grand Prizes this event are as follows:

The Grand Prizes will first have a series of unique rewards, before it starts looping. We believe that is from 325 to 750, but have to confirm that.

Progress Rewards (Unique)
0 30 Goods
25 Druid Hut Upgrade Kit
50 100% Coin Boost
75 Druid Hut Upgrade Kit
100 50 Pots of Gold
125 Druid Hut Upgrade Kit
150 50 Goods
175 Druid Hut Upgrade Kit
200 8h Mass Coin Rush
225 Druid Hut Upgrade Kit
250 25 Forge Points
275 Druid Hut Upgrade Kit
300 50 Fragments of Archdruid Upgrade Kit

Progress Rewards (Looping)
325 Druid Hut Selection Kit
350 Mass Self-Aid Kit
375 Druid Hut Upgrade Kit
400 25 Forge Points
425 Druid Hut Upgrade Kit
450 50 Fragments of Archdruid Upgrade Kit
475 Druid Hut Upgrade Kit
500 One Up Kit
525 Druid Hut Upgrade Kit
550 30 Forge Points
575 Druid Hut Upgrade Kit
600 50 Fragments of Archdruid Upgrade Kit
625 Druid Hut Upgrade Kit
650 Renovation Kit
675 Druid Hut Upgrade Kit
700 30 Forge Points
725 Druid Hut Upgrade Kit
750 50 Fragments of Archdruid Upgrade Kit

To see the event pass rewards, check out the fandom wiki

New Buildings: Druid Trees

In addition to the main building, we also have three new 1x1 buildings! These are quite unusual, in that they require a road connection. The way to get the trees differ a bit, so I've included that in the stats as well :)

Tree of Patience:

  • Size: 1x1 (road required)
  • Coins
  • 25% Forge Point (1) OR 75% Self-Aid Kits (2)
  • 1-3% Defense for City Defense
  • Where to get?: Druid Hut, Event Pass, Celtic Chests (after town rewards)

Tree of Silence:

  • Size: 1x1 (road required)
  • Coins
  • 50% Forge Points (4) OR 50% Renovation Kit Fragments (2)
  • 1-2% Attack for Attacking Army
  • 2-4% Attack for City Defense
  • Where to get?: Event Pass

Tree of Vitality:

  • Size: 1x1 (road required)
  • Coins
  • 1 Forge Point
  • 1 Fragment of Renovation Kit
  • 1-2% Attack for Attacking Army
  • 1-2% Defense for Attacking Army
  • Where to get?: Druid Hut, Event Pass, Celtic Chests (after town rewards)

Secondary Rewards: Celtic Chests (after town chests)

This event doesn't follow the usual pattern where you open a lot of rewards with a small chance of getting the daily special, instead those rewards are spread over two separate parts of the minigame.

Every time you complete a Task you get a small reward, similar to the ones you get in other events when you don't get the daily special. You can find a complete list on the Fandom wiki, but examples include FPs, Coins, Supplies, Units, and more.

After you complete a town, you can open Chests to receive rewards that are similar to daily specials from other events. At the top of the window you can see the 6 different rewards hidden behind the 6 chests. These include things like Sentinels, Wishing Wells, and buildings from previous events. There are 6 different "slots" for these rewards, and each of the slots has its own pool of rewards. Below you can see a list of the available chest rewards for the different slots as they appeared on beta:

Slot 1: ItemSlot 2: TowerSlot 3: Previous EventSlot 4: PremiumSlot 5: ResourcesSlot 6: Special
8h Mass Supply RushDruid Temple Selection KitCeltic Farmstead Selection KitResidentialMedalsMountain Reserve Selection Kit
20% Attack Boost KitCeltic Trees KitTree of Vitality (low chance)ProductionFPsHeroes Tavern Selection Kit
30% Defense Boost KitCeltic Altars KitTree of Patience (higher chance)CultureGoods 
Renovation Kit  Decoration  
One Up Kit     
Mass Self-Aid Kit     

Currency: Pots of Gold

The main currency of this event is Pots of Gold, or simply pots or PoGs (I will be using "Pots" in this guide). Pots can be gained from quests, milestone rewards, incidents, and the newsletter. This event more than ever I would recommend signing up for the newsletter and picking up incidents. You can get a lot this way - last year I got 1250 pots from incidents and 500 from the newsletter, that's almost a complete set of chests after a town, or a lot more chests if spread over multiple towns! In total, you can gain the following amount of pots for free:

  • Starting amount: 200
  • Daily Logins: 22*100 = 2200
  • Rush Quests: 35*100 = 3500
  • Daily Quests: 21*150 = 3150
  • Milestones: 750+1400 = 2150
  • Total: 11 200 pots

If you want to get the most out of this event, you want to be VERY careful where you spend your pots. I go much deeper into it on my dedicated strategies guide, but here are my quick recommendations: You should spend pots on managers, but only enough to complete that town's specific tasks (and not necessarily all). Depending on your strategy you should spend pots on some or all chests after a town. Again, I go over when I recommend buying chests in my strategy guide. I do NOT recommend spending pots for time boosts to speed up productions, it's simply too expensive.

Minigame Mechanics - How the Towns Work!

Your goal or target in the minigame is to gather 8.4Q (Quadrillion) shamrocks. One exception to this is the very first town you play, here you only need 1M (million) shamrocks, but otherwise the town functions exactly the same. You produce and collect shamrocks with your buildings, which need managers to operate and increase productivity. In addition to collecting shamrocks, you will also be completing tasks that give you rewards and progress towards the Grand Prizes. So, let's go over all of these things in turn!

Before that, though, I need to mention one important thing. While the base mechanics stay the same throughout the event, the tasks will be different from one town to the next. There are three different sets of tasks, and these are referred to as town 1, town 2, and town 3. After the third town you start over again at town 1, so when you hear people say "town 1/2/3", it's not referring specifically to the first three towns, but the different sets of tasks you can get. So for your fourth town you will have the "town 1" tasks again, for your fifth town "town 2" tasks, and so on. With that out of the way, let's move on!

Buildings

There are three types of buildings, responsible for producing, transporting, and collecting shamrocks. The production buildings (Hats, Flowers, Cake, Drinks, Fireworks) produce shamrocks and stockpile them on the eastern side of the river. To collect these shamrocks, they first need to be transported over to the western side of the river by the Shipyard, before they are collected from the western stockpile by the Festival.

forge of empires st. patrick's day event town buildings

During the minigame, your goal is to level up your buildings to complete tasks, and to reach a stage where you can produce the 8.4Q shamrocks required to move on to the next town. This means going back and forth between leveling production, transport, and collection buildings. You start each town with only the Festival, Shipyard, and Hats, but as you progress you will unlock the other production buildings, slowly increasing production. And to keep up with that you have to constantly upgrade Festival and Shipyard as well. In my event spreadsheet I have a page with my recommended upgrade orders for the buildings, so check out that if you're interested, I believe it might be the most useful thing I have to offer you this event!

So, each building must be leveled to increase its productivity. Each time you level the building the productivity increases slightly, and at each "milestone" level the production is increased massively. The milestones are slightly different for production buildings and transport/collection buildings, but in general this means that when you are upgrading buildings, you want to get them to these milestones for the increased productivity. The progress bar above buildings show your progress towards the next milestone, and each milestone multiplies the production by a factor:

Festival/Shipyard M1 M2 M3 M4 M5 M6 M7 M8 M9 ...
Level 10 25 50 100 150 200 250 300 350 ...
Factor 2 4 8 16 32 64 4 4 8 ...

Production Buildings M1 M2 M3 M4 M5 ...
Level 25 50 100 200 300 ...
Factor 2 4 8 16 32 ...

For those interested, the formula for the production value of the next level of a building is x[n+1] = x[n]*(1+1/n), and if it is a milestone level this is multiplied by the factor. So all values depend on the starting production of the building and which level it is. The cost of upgrading a building also depends on the starting cost. For the Shipyard/Festival, the cost is increased by x1.1 each level, for the production buildings it's increased by x1.15.

Managers

forge of empires st. patrick's day event manager

In addition to levels, managers also impact the productivity of your buildings. Without a manager you have to manually collect your buildings, so you always want to level your building to at least level 1. Beyond level 1, though, you should only level your buildings if it is required for tasks (see next chapter for more details on tasks). You can level each manager up to level 5, and for each level you either increase productivity ("Prod") or speed up production time ("Speed"). While I wouldn't think too much about the details of the increases, I've included a table for those who want to know the details :)

Festival Shipyard Hats Flowers Cake Drinks Fireworks
Level 1 +25% Prod +25% Prod +10% Prod +10% Prod +10% Prod +10% Prod +10% Prod
Level 2 +50% Prod +50% Prod +50% Prod +40% Prod +35% Prod +30% Prod +25% Prod
Level 3 +65% Speed +30% Speed +65% Speed +65% Speed +65% Speed +65% Speed +65% Speed
Level 4 +100% Speed +50% Speed +100% Speed +100% Speed +100% Speed +100% Speed +100% Speed
Level 5 +175% Prod +150% Prod +200% Prod +130% Prod +100% Prod +60% Prod +50% Prod

forge of empires st. patrick's day event manager

As I mentioned, I wouldn't level managers past level 1 when not required by tasks, and I also wouldn't recommend completing absolutely every task. I go into more details about which managers I recommend getting in my strategy guide and my guide on recommended upgrade order for buildings, but here is a quick table of my recommendations for the three different towns:

Town 1Town 2Town 3
Festival333
Shipyard233
Hats311
Flowers232
Cake112
Drinks221
Fireworks222

Tasks

Finally, there are the tasks! Each of the three towns has its own set of 38 tasks. You will have 3 tasks active, and when you complete a task you get the next one on the list of tasks. You will get a small reward, such as FPs, Goods, Units, etc (you can see the full list on the wiki page), and for every 25 tasks you complete you get a grand prize. As mentioned, you get an upgrade kit for the Druid Hut every second grand prize.

There are a few different types of tasks:

  • Hire/Upgrade Manager for building X to level Z. For these tasks it doesn't matter when you upgrade the managers, so you should do it immediately when you unlock the building.
  • Build/Upgrade building X to level Z. Again it doesn't matter when you upgrade the building to the given level, if you've already done it the task will auto-complete.
  • Transport/Collect/Produce X shamrocks (in Z building). Here you have to transport/collect/produce the shamrocks while the task is active. If a specific building is mentioned you need to do it in that building.
  • Upgrade buildings X times. Here you have to upgrade buildings X times while the task is active. These are the main tasks to plan around.

Again I go deeper into it in my strategy and Upgrade Plans guides, but in general I don't recommend completing absolutely all tasks. Some of the final ones simply take too long, and a few tasks that require you to upgrade a manager to a given level are too expensive. Below you can find a complete list of the tasks for each town, with a * in front of the tasks I recommend skipping. (Note: If you are playing slowly you have time to complete the long tasks, but I wouldn't level up managers for the expensive tasks, I'd rather save the pots for chests)

Time Skip

The time skip allows you to "skip" ahead of time, immediately giving you shamrocks according to your current rate of collection. It's important to note this means your lowest rate out of production/transportation/collection, and it does not account for (or give you) stockpiled shamrocks on either side of the river.

In general I do not recommend using the time skips, they are simply too expensive for what they give you. Only exception would be if you are running out of time and need to complete the final town, though in that case you might not even have enough pots. For reference, the 8 hour skip costs almost 10% of your free pots. The cost for the time skips are:

  • 2 Hours: 400 Pots of Gold
  • 4 Hours: 700 Pots of Gold
  • 8 Hours: 1200 Pots of Gold

Completing Town

When you complete a town (yay!) you are given an option of opening chests, each giving you one of the 6 rewards shown (at random). If you buy all 6 chests, you also get a selection kit for the Druid Hut.

At the top of the window you can see the 6 different rewards you can get, with each chest giving one of those rewards. Which chest has which reward is random. The first chest you open is free, then each chest will cost an increasing amount of pots of gold. After you have bought 6 chests you get a new set of chests, but these have an increased cost compared to the previous set of chests (around twice the cost). New this year is that if you buy all remaining chests at the same time with the "Open All" option, you get a ~25% discount on the cost! This means that whenever you plan to get all chests, you should do so all at once to save pots. Some of the chest costs have also gone down slightly compared to last year, so here are the updated costs:

Chest CostsSet 1Set 2Set 3
Chest 1050100
Chest 250100200
Chest 3100200400
Chest 4200400800
Chest 550010002000
Chest 6100020004000
Total185037507500
Total (discounted) 140028005600

If you buy all 6 chests you also get a selection kit for the main building, so in many strategies you will be using this as a source for upgrading your Druid Hut. If you want to buy chests but do not have enough pots, you can close the window and come back later when you have enough pots. This does of course mean you can't advance to your next town, but depending on your strategy you probably have time to wait if you really want the reward :)


And that's it for this guide! If you found it helpful feel free to share it with your friends and guild mates :) If you want to learn more about this event, check out my other content on it:

My Written Guides

Spreadsheet

Videos

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2023 St. Patrick’s Day Event Strategies!

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2023 Forge Bowl Event Guide